201 cards found.

Dryad Militant

Creature Dryad Soldier   2 / 1   {G/W} (1)

If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.



Color Identity: G,W,White,Green
Printings:
Magic Online Promos (Uncommon)
Magic Online Promos (Uncommon)

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Echo of Eons

Sorcery {4}{U}{U} (0)

Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Color Identity: U,Blue
Printings:
Modern Horizons (Mythic)

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Elder of Laurels

Creature Human Advisor   2 / 3   {2}{G} (3)

{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Hopes and prayers can carry the same force as swords and torches.



Color Identity: G,Green
Printings:
Innistrad (Rare)

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Elvish Ranger

Creature Elf   4 / 1   {2}{G} (3)

It's up to you if you enter their woods—and up to them if you leave.

Illus. DiTerlizzi


Color Identity: G,Green
Printings:
Portal (Common)

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Energy Arc

Instant {W}{U} (2)

Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
"Relent, and you may transcend your situation."
—Gerda Äagesdotter,
Archmage of the Unseen



Color Identity: U,W,White,Blue
Printings:
Alliances (Uncommon)

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Enslaved Dwarf

Creature Dwarf   1 / 1   {R} (1)

{R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
Captive dwarves always regain their freedom, either through escape or through a desperate, fiery death.



Color Identity: R,Red
Printings:
Torment (Common)

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Enter the Infinite

Sorcery {8}{U}{U}{U}{U} (12)

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
"Don't just have an idea—have all of them."
—Niv-Mizzet



Color Identity: U,Blue
Printings:
Gatecrash (Mythic)

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Ertai, Wizard Adept

Legendary Creature Human Wizard   1 / 1   {2}{U} (3)

{2}{U}{U}, {t}: Counter target spell.
"Was that it?"
—Ertai, wizard adept

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Exodus (Rare)

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Essence Warden

Creature Elf Shaman   1 / 1   {G} (1)

Whenever another creature enters the battlefield, you gain 1 life.



Color Identity: G,Green

Essence of the Wild

Creature Avatar   6 / 6   {3}{G}{G}{G} (6)

Creatures you control enter the battlefield as a copy of Essence of the Wild.
Wander too far into the wild and it may take you for its own.



Color Identity: G,Green
Printings:
Innistrad (Mythic)

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Ethereal Champion

Creature Avatar   3 / 4   {2}{W}{W}{W} (5)

Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
"If I have learned anything as a wizard it is this: never fight your own battles."
—Waffa, sorcerer of Nyomba



Color Identity: W,White
Printings:
Mirage (Rare)

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Excavation

Enchantment {1}{U} (2)

{1}, Sacrifice a land: Draw a card. Any player may activate this ability.
"There are secrets out there begging to be rediscovered. We just need to look in the right places."
—Teferi, planeswalker



Color Identity: U,Blue
Printings:
Prophecy (Uncommon)

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Faerie Trickery

Tribal Instant Faerie   {1}{U}{U} (3)

Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
The fae are so quick and their life spans so short that it's difficult to get retribution for their pranks.



Color Identity: U,Blue
Printings:
Lorwyn (Common)

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Fecundity

Enchantment {2}{G} (3)

Whenever a creature dies, that creature's controller may draw a card.
Life is eternal. A lifetime is ephemeral.



Color Identity: G,Green
Printings:
Eighth Edition (Uncommon)

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Force of Will

Instant {3}{U}{U} (5)

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.



Color Identity: U,Blue

Foresight

Sorcery {1}{U} (2)

Search your library for three cards, exile them, then shuffle your library.
Draw a card at the beginning of the next turn's upkeep.



Color Identity: U,Blue
Printings:
Alliances (Common)
Alliances (Common)

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Forest

Basic Land Forest   (0)

({t}: Add {G}.)



Color Identity: Green
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

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Frogmite

Artifact Creature Frog   2 / 2   {4} (4)

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)



Color Identity:
Printings:
Mystery Booster (Common)

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No results found.
Bummer

201 cards found.